Windows Presentation Foundation

Hello, WPF

WPF from Scratch
Navigation Applications
Content Model
Layout
Controls
Data Binding
Dependency Properties
Resources
Styles and Control Templates
Graphics
Application Deployment
Where Are We?

Layout

Introduction
Layout Basics
DockPanel
StackPanel
Grid
Canvas
Viewbox
Text Layout
Common Layout Properties
When Content Doesn't Fit
Custom Layout
Where Are We?

Controls

Introduction
What Are Controls?
Handling Input
Built-In Controls
Where Are We?

Data Binding

Introduction
Without Data Binding
Data Binding
Binding to List Data
Data Sources
Master-Detail Binding
Where Are We?

Styles and Control Templates

Introduction
Without Styles
Inline Styles
Named Styles
Element-Typed Styles
Data Templates and Styles
Triggers
Control Templates
Where Are We?

Resources

Introduction
Creating and Using Resources
Resources and Styles
Binary Resources
Global Applications
Where Are We?

Graphics

Introduction
Graphics Fundamentals
Shapes
Brushes and Pens
Transformations
Visual-Layer Programming
Video and 3-D
Where Are We?

Animation

Animation Fundamentals
Timelines
Storyboards
Key Frame Animations
Creating Animations Procedurally
Where Are We?

Custom Controls

Introduction
Custom Control Basics
Choosing a Base Class
Custom Functionality
Templates
Default Visuals
Where Are We?

ClickOnce Deployment

A Brief History of Windows Deployment
ClickOnce: Local Install
The Pieces of ClickOnce
Publish Properties
Deploying Updates
ClickOnce: Express Applications
Choosing Local Install versus Express
Signing ClickOnce Applications
Programming for ClickOnce
Security Considerations
Where Are We?

Graphics

7. Graphics

WPF makes it easy to build visually stunning applications. It offers a rich array of drawing capabilities and is built to exploit the full capability of modern graphics cards. This enables designers to create intricate designs and use animation to bring the UI to life much more easily than before.

WPF's graphics architecture is not just for designers. The key aspect of the graphics support in WPF is its deep integration with the rest of the programming model. It is easy to add graphical elements into any part of your application without the disconcerting change in programming techniques required with many user-interface technologies.

Since WPF is a presentation technology, graphics is an important and substantial part of the framework. It would be possible to fill a whole book on WPF's graphical capabilities alone, so we can only really scratch the surface here. In this chapter, we will look at the fundamental concepts behind using graphics in WPF applications. In the next chapter, we will look at animation.


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